I like well made games, and much of that banks on inclusion and intersectionality.


I'd love to play with you online (when I get the chance)
PSN: Uchlaraai
XBox One: a real wizerd
3DS: 0103-9717-4663


Current Games:
~Animal Crossing New Leaf (Lost, tragically lost)
~Fire Emblem: Awakening
~Ni No Kuni
~*Bravely Default Demo
-Titanfall
cool-crossing:

bradofarrell:

Oh man, all these people are playing Animal Crossing New Leaf and it’s their first Animal Crossing game ever and they’re totally missing out on some poignant story elements.
In each game you can talk to Sable every day and she’ll gradually open up to you and tell you more about her life.
When the Able Sisters were young their parents passed away. Mable was too young to understand the situation, and Labelle was older and frustrated and ran away to the big city leaving Sable to act as the sole parent to Mable. These events left Mable introverted and withdrawn. She works so hard because she had to take on the responsibility of raising Mable after their parents died and her big sister abandoned her.
In Animal Crossing City Folk, you can enter Gracie’s shop to buy high-end clothing and one of her employees is Labelle, the lost Able sister. Through a series of conversations with various characters you can trick Labelle into dropping her phoney proper accent and speaking in a more relaxed “country” accent. She opens up and talks about her past and her family. In New Leaf, Labelle has moved home. In the back of her shop you can see a newspaper clipping and a ribbon that used to be part of her old uniform.
If you consider that newspaper clipping compared to the backstory from the previous games it paints a sad picture. Labelle moved to the city to get away from her family but she fell on hard times and her family took her back. People who haven’t played the previous games don’t realize what a big deal it is to see those three sisters finally reunited in the same store!
In Wild World, Sable would get sad sometimes around January. If you talk to her consistently she’ll tell you this story about Tom Nook:

“Well, the first letter I got from him arrived at just around this time of year… The other day, before bed, I pulled that letter out… and just looked at it. Tee hee! It was adorable! Sure, the handwriting was a little messy, but… You could hear his determination in every word of that letter… Sweet, young Tom Nook… His call to arms, his ethos, was “Dreams before money!” He was so pure that people wondered if he’d survive this crazy old world. I did too. Every night before falling asleep, I would wish him… ‘Please keep Tom Nook’s pure spirit protected,” I’d whisper in the darkness. “Keep him safe from the apathy that breeds in the alleys of the big city…’
I don’t know why I’ve told you so much about Tom Nook and I… All those memories of our shared youth must bore you. Please forgive me.
[Tell Me More!]
…Ohh, OK, if you insist!
“The Tom Nook that left for the big city… He sent me letters quite frequently, actually. One day, I received a wooden box, not a letter. When I opened it, I was quite astonished!
[A ring?!]
Oh goodness, no! Are you kidding?! [NAME], I think you’ve been watching too many made-for-TV movies! …Ohh, I’m so sorry. Heh, I didn’t mean to snap. That just took me off guard.No, inside the box, there was a pair of fancy, burnt-orange colored… scissors. Incredibly strong and sharp scissors! The finest scissors I’d ever laid eyes on. The enclosed letter said, “Happy birthday, Sable!” So…sweet… At the time, I was so busy that I’d even forgotten it was my birthday. To think Tom Nook had remembered it… I’m sure life was hard for Tom Nook in the city during that time… I know his job paid poorly, so for him to buy those scissors for me… When I think about it, it makes me so happy that I cry!Oh really, [NAME]… You want to hear my memories again? I’m warning you, not all my memories are fond ones you know…
[Really?]
Well, we shared a lot of good times, Tom Nook and I. Before there was an observatory in dear old [TOWN NAME]… We used to climb up the roof when we wanted to look at the stars… Ohh, yes! We even made constellations together, I remember! I made one called the “Star Shirt.” Tom Nook’s looked like one of those old-time markets. He called it… “The Farmer’s Market Bargain Bin Constellation.” Ohh that takes me back…[Nice story]
Yes, it is… Shortly after that, Tom Nook moved to the big city… Yes, he left to chase his dreams… When he returned to [TOWN NAME], he came back a totally different soul… I still believe that… if he had just clung to those sweet memories like I do… he would have shaken off the heartsickness of those city years… Memories can be sad, but they can also save you…”

There seems to be a general theme in the Able Sisters storyline of the city representing running away. The implication is that the fast lifestyle of the city can make you sick with ennui and that taking it easy in a small town is the cure. The Animal Crossing series, as a whole, is about not running.
The literal act of “running” is the only thing that the game ‘punishes’ you for doing - you’ll destroy flowers, scare away fish and bugs, and gradually tear away the grass. But the game still gives you the option to run, because it’s about choosing to slow down and enjoy the journey. It’s not about beginnings or endings, it’s about the calmness between those events. It’s sort of like the video game version of the Japanese concept of ma. Animal Crossing is a really beautiful thing and I’m so happy it exists.

damn i know both of these stories and i never connected any of it to the running thing good job animal crossing

cool-crossing:

bradofarrell:

Oh man, all these people are playing Animal Crossing New Leaf and it’s their first Animal Crossing game ever and they’re totally missing out on some poignant story elements.

In each game you can talk to Sable every day and she’ll gradually open up to you and tell you more about her life.

When the Able Sisters were young their parents passed away. Mable was too young to understand the situation, and Labelle was older and frustrated and ran away to the big city leaving Sable to act as the sole parent to Mable. These events left Mable introverted and withdrawn. She works so hard because she had to take on the responsibility of raising Mable after their parents died and her big sister abandoned her.

In Animal Crossing City Folk, you can enter Gracie’s shop to buy high-end clothing and one of her employees is Labelle, the lost Able sister. Through a series of conversations with various characters you can trick Labelle into dropping her phoney proper accent and speaking in a more relaxed “country” accent. She opens up and talks about her past and her family. In New Leaf, Labelle has moved home. In the back of her shop you can see a newspaper clipping and a ribbon that used to be part of her old uniform.

If you consider that newspaper clipping compared to the backstory from the previous games it paints a sad picture. Labelle moved to the city to get away from her family but she fell on hard times and her family took her back. People who haven’t played the previous games don’t realize what a big deal it is to see those three sisters finally reunited in the same store!

In Wild World, Sable would get sad sometimes around January. If you talk to her consistently she’ll tell you this story about Tom Nook:

“Well, the first letter I got from him arrived at just around this time of year… The other day, before bed, I pulled that letter out… and just looked at it. Tee hee! It was adorable! Sure, the handwriting was a little messy, but… You could hear his determination in every word of that letter… Sweet, young Tom Nook… His call to arms, his ethos, was “Dreams before money!” He was so pure that people wondered if he’d survive this crazy old world. I did too. Every night before falling asleep, I would wish him… ‘Please keep Tom Nook’s pure spirit protected,” I’d whisper in the darkness. “Keep him safe from the apathy that breeds in the alleys of the big city…’

I don’t know why I’ve told you so much about Tom Nook and I… All those memories of our shared youth must bore you. Please forgive me.

[Tell Me More!]

…Ohh, OK, if you insist!

“The Tom Nook that left for the big city… He sent me letters quite frequently, actually. One day, I received a wooden box, not a letter. When I opened it, I was quite astonished!

[A ring?!]

Oh goodness, no! Are you kidding?! [NAME], I think you’ve been watching too many made-for-TV movies! …Ohh, I’m so sorry. Heh, I didn’t mean to snap. That just took me off guard.

No, inside the box, there was a pair of fancy, burnt-orange colored… scissors. Incredibly strong and sharp scissors! The finest scissors I’d ever laid eyes on. The enclosed letter said, “Happy birthday, Sable!” So…sweet… At the time, I was so busy that I’d even forgotten it was my birthday. To think Tom Nook had remembered it… I’m sure life was hard for Tom Nook in the city during that time… I know his job paid poorly, so for him to buy those scissors for me… When I think about it, it makes me so happy that I cry!

Oh really, [NAME]… You want to hear my memories again? I’m warning you, not all my memories are fond ones you know…

[Really?]

Well, we shared a lot of good times, Tom Nook and I. Before there was an observatory in dear old [TOWN NAME]… We used to climb up the roof when we wanted to look at the stars… Ohh, yes! We even made constellations together, I remember! I made one called the “Star Shirt.” Tom Nook’s looked like one of those old-time markets. He called it… “The Farmer’s Market Bargain Bin Constellation.” Ohh that takes me back…

[Nice story]

Yes, it is… Shortly after that, Tom Nook moved to the big city… Yes, he left to chase his dreams… When he returned to [TOWN NAME], he came back a totally different soul… I still believe that… if he had just clung to those sweet memories like I do… he would have shaken off the heartsickness of those city years… Memories can be sad, but they can also save you…”

There seems to be a general theme in the Able Sisters storyline of the city representing running away. The implication is that the fast lifestyle of the city can make you sick with ennui and that taking it easy in a small town is the cure. The Animal Crossing series, as a whole, is about not running.

The literal act of “running” is the only thing that the game ‘punishes’ you for doing - you’ll destroy flowers, scare away fish and bugs, and gradually tear away the grass. But the game still gives you the option to run, because it’s about choosing to slow down and enjoy the journey. It’s not about beginnings or endings, it’s about the calmness between those events. It’s sort of like the video game version of the Japanese concept of ma. Animal Crossing is a really beautiful thing and I’m so happy it exists.

damn i know both of these stories and i never connected any of it to the running thing good job animal crossing

Reblogged from fandomsandfeminism  54,425 notes

marialuisa-pr:

gynocraticgrrl:

Jessica Rey presents the history of the evolution of the swimsuit including the origins of its design, how it has changed overtime and the post-feminist association of the bikini symbolizing female empowerment. She refers to neuro-scientific studies revealing how male brains react to images of scantily clad women versus images of women deemed modest and what the implications of the results are for women in society.

(Note: As the OP, I disagree with Rey’s approach to putting the onus on women to alter ourselves rather than to alter the male perception of women – brain wiring has plenty to do with socialization and if we worked against the culture that fuels men’s objectification of women, women’s clothing choices would matter far less in terms of how men perceive us and determine how to interact with us).

Jessica Rey - The Evolution of the Swim Suit

bolding mine

Reblogged from coelasquid  9,341 notes

coelasquid:

coelasquid:

Cool little kickstarter that doesn’t seem to be getting a lot of attention;

Grave, “an open-world, surrealist survival horror experience where light is your only weapon in a constantly changing reality.” As it’s described, Grave is a survival horror made with the goal to allow players to explore the world in the way that best suits their own tastes. They have described the elements populating the world as having “multiple ways to interact with them” to allow bold adventurers to run off into the night and face the creatures face to face, and cautious survivalists to hole up in bunkers at night to wait out the monster onslaught. The developers describe their world as Dali-inspired, and explain that it physically transforms overnight to make every day a unique experience. Your character is never equipped with a gun or melee weapon, instead having to rely on flashlights, matches, gasoline, and firecrackers to combat the light and sound-sensitive monsters populating the world. Ripples in the landscape create misplaced patches of city, forest, oasis, or spawn strange artifacts. The story is described as procedural, leaving the player to explore the world to gather clues to what exactly is going on while they forage for supplies to survive.

They’re only about 1/6th of the way to full funding with 19 days left to go, a pledge as low as $10 can get you a copy of the game’s story mode, it could be worth checking out if you like horror games.

Oh wow this kickstarter really started picking up steam! Six days to go and $9000 to raise! They might make it after all!

Reblogged from doublefine  530 notes
doublefine:

z0mbeats:


LAST LIFE - 
A sci-fi noir adventure game in which you investigate your own murder.

"LAST LIFE is a sci-fi noir adventure game for PC, Mac and Linux about a transhumanist colony on Mars.  When a murdered detective is 3D printed back into existence, he reopens his last case to uncover what he missed—a hunt that reveals AI corruption, corporate espionage, and the conspiracy that may have led to Earth’s doom."
Its a very cool and interesting Kickstarter! I had to make an illustration for it! ;D I am super excited for this! Take a look if you have a chance~

Amazing fan art based off LAST LIFE's opening trailer by J.M. Johnson!

doublefine:

z0mbeats:

LAST LIFE - 

A sci-fi noir adventure game in which you investigate your own murder.

"LAST LIFE is a sci-fi noir adventure game for PC, Mac and Linux about a transhumanist colony on Mars.  When a murdered detective is 3D printed back into existence, he reopens his last case to uncover what he missed—a hunt that reveals AI corruption, corporate espionage, and the conspiracy that may have led to Earth’s doom."

Its a very cool and interesting Kickstarter! I had to make an illustration for it! ;D I am super excited for this! Take a look if you have a chance~

Amazing fan art based off LAST LIFE's opening trailer by J.M. Johnson!

Reblogged from discovergames  177 notes

If Master Chief expressed fear rather than always being a tough guy, he could be used as a tool to teach boys that they can accept themselves as emotionally nuanced people, Wiseman argued. If boys’ only acceptable emotional outlet is anger, which is “strong,” that anger leads to hate, which helps feed into the homophobia and sexism which is endemic in the video game audience. Emotional openness is the antidote to that, she said. By How to break games out of the “act like a man” box | Ars Technica (via rollforproblematic)

Reblogged from tinycartridge  871 notes
tinycartridge:

Happy 25th Birthday, Game Boy ⊟
What a great system you were. This artwork from Eliran Cohen reminds me so much of my experience with the Game Boy, absolutely immersed in whatever I was playing, no matter where I was.
If you haven’t read it yet, USgamer published a wonderful article celebrating the Game Boy, which JC and I contributed to. Here’s a scrap I wrote for it:

My memories playing Game Boy remain vivid, and remembering them now, you couldn’t have them with a home console. Backtracking around Metroid II during a long, turbulent flight over the Pacific. Having my mind blown when I first started Final Fantasy Adventure in the back of my aunt’s Monte Carlo, when your hero gets thrown off the cliff. Jumping through Elec Man’s stage in Dr. Wily’s Revenge, in between eating chicken nuggets at a Chinese food restaurant while my mom gossiped with her friends.
I still return to Link’s Awakening every few years, spending an afternoon by a window. I’m always trying to recapture the days I’d explore Koholint Island, hiding under the dinner table, hidden so no one could bother me and break the immersion but peeking out just enough so the sun could still warm my skin. If I could still fit in them, I’d probably try playing games in a laundry hamper again, too.

Feel free to share your Game Boy memories and birthday wishes!
SEE ALSO More handholding posts (our handheld gamer photo series)

tinycartridge:

Happy 25th Birthday, Game Boy ⊟

What a great system you were. This artwork from Eliran Cohen reminds me so much of my experience with the Game Boy, absolutely immersed in whatever I was playing, no matter where I was.

If you haven’t read it yet, USgamer published a wonderful article celebrating the Game Boy, which JC and I contributed to. Here’s a scrap I wrote for it:

My memories playing Game Boy remain vivid, and remembering them now, you couldn’t have them with a home console. Backtracking around Metroid II during a long, turbulent flight over the Pacific. Having my mind blown when I first started Final Fantasy Adventure in the back of my aunt’s Monte Carlo, when your hero gets thrown off the cliff. Jumping through Elec Man’s stage in Dr. Wily’s Revenge, in between eating chicken nuggets at a Chinese food restaurant while my mom gossiped with her friends.

I still return to Link’s Awakening every few years, spending an afternoon by a window. I’m always trying to recapture the days I’d explore Koholint Island, hiding under the dinner table, hidden so no one could bother me and break the immersion but peeking out just enough so the sun could still warm my skin. If I could still fit in them, I’d probably try playing games in a laundry hamper again, too.

Feel free to share your Game Boy memories and birthday wishes!

SEE ALSO More handholding posts (our handheld gamer photo series)
Reblogged from omocat  8,916 notes

omocat:

THE OMORI KICKSTARTER IS UP!!!!!!!!

making this game means the world to me

be sure to check out the awesome music by SPACE BOYFRIEND and SLIME GIRLS as well

OMORI is a surreal psychological horror RPGmaker game. You must travel between two worlds, both welcoming, both concealing the same secrets. Meet new (old) people, fight new (old) enemies, explore your own memories, and uncover some hidden truths along the way (although you wish you hadn’t.) When the time comes, you can only choose one. 

OMORI is a character has been described as a “depressed otaku.”He started off as a character who lived on a blog, which lasted from December 2011 until March 2012.

OMOCAT always envisioned OMORI as a game; and with the help of some friends (and you), the OMORI video game can be brought to life.