I like well made games, and much of that banks on inclusion and intersectionality.


I'd love to play with you online (when I get the chance)
PSN: Uchlaraai
XBox One: a real wizerd
3DS: 0103-9717-4663


Current Games:
~Animal Crossing New Leaf (Lost, tragically lost)
~Fire Emblem: Awakening
~Ni No Kuni
~*Bravely Default Demo
-Titanfall

Since it’s blowing up already: The Zoe Quinn Thing, everybody

Since I finally have a computer now and can competently post more than just Animal Crossing QR’s, I want to touch briefly on the who Quinn vs TL;DR thing. It’s a tricky situation, on many aspects but I just wanted to get some thoughts out.

1. Nobody deserves to be in a manipulative or abusive relationship. Being out of said relationship, it’s important to reflect, and likely healthy to vent. 

2. HOWEVER. Publicly calling out and naming your ex significant other online is a horrible thing to do, for several reasons. First of all, it can potentially endanger and will almost definitely incite harassment towards the person you’re naming, especially in higher-profile situations like these. In addition, Zoe has already singled out and harassed online about the launch of her game “Depression Quest” on Steam Greenlit. Second of all, who really needs to know? Even if your friends and acquaintances are able to figure it out by you and your venting, it does not need to be immediately distributed into the public. The other person should have the opportunity to come forward, if they so desire, or not if they do not wish to . 

3. Even though Eron claims that the an important reason is to call her out is to emphasize the corruption of game media coverage overall and not what she did to him, it definitely feels much more about the personal aspects of their relationship. Again, I’m ok with the venting, provided people’s information is respected. And I am completely ok with the criticism of game-reporting media. However, I don’t think this was handled well on his post at all, and that there could have been ways of bringing it up that would not compromise Quinn’s safety

4. I guess I have a hard time not comparing this with the recent Clarence scanda). A main difference I know is that they were in a working relationship (just barely though, if I remember right). Because of that, Em was able to go to a PR department. However, when she made her public accusation, it was after several had already been made, the first few without naming names. 

5. I guess this more from my own personal experience with cheating and mistrust with partners, but the way he handled that was also poor. I know that everyone has their own means and methods, but I think that when there is a trust issue in the relationship, the repair attempt has to come from the guilty party (Quinn, in this case). Trying to force trust from them just isn’t going to work. It isn’t a thing that can be remedied by looking through emails, trying to scandalize and guilt them. It feels a little good, at first, but eventually, you have to realize that it has no substance. If the party that created mistrust can not offer a means of building trust, it isn’t going to happen. It is time to let that relationship go, and not text, and not call, and not leave snarky messages where you know they’ll find them. 

I’m not an expert, and I think what Zoe Quinn did to her ex was abhorrent and unfortunate, if the tenants of the relationship were spelled out as he wrote them. And likely, this will dramatically alter the view of how game-related media and news is published, hopefully for the better. My main concern is how this will now be used as dismissive fodder for MRA’s for months to come. However

6. If you accuse Zoe Quinn of ruining the credibility of women devs, especially indie devs, then you have sorely missed the mark. Women are not the problem of indie game developers, their coverage, or the questionable nature of that overall. By making gaming circles not only exclusive but actively hostile to non-white, cis, straight men, and actively squeezing out anyone not in that demographic is where the problem originates. See this as a problem with game media reporting, with partner abuse, but not a problem with women (indie) game devs. 


Reblogged from videogamenostalgia  1,951 notes

videogamenostalgia:

Jenny LeClue-Detectivú

Not Nancy Drew, but Jenny LeClue, a new face in the choose-your-own story mystery adventure scene. This is to be a trilogy mystery game series with a rich, involving story and plenty of mystery to satiate your curiosities. The kickstarter has been fully funded however there’s almost two days left to pledge in and get your rewards! With the game Greenlit on Steam as well, the team is set to go and plans on releasing an alpha by Spring 2015. There’s a lot to be discovered in this charming adventure that we look forward to by the beginning of next year!

CUUUUUUUTE

Reblogged from videogamenostalgia  638 notes

videogamenostalgia:

jollyrogers99:

Gloomwood is a first-person adventure game set in a dark, procedural Victorian city. The game has some rogue-like elements (death will reset the city and all its inhabitants), but is altogether more focused on atmospheric/narrative elements than purely goal-based.

The cloaked denizens of Gloomwood wander the streets in various masks. Each type reflects the kind of behavior the denizens exhibits: the constable searches for criminal activity (but can be bribed), the doctor sells various apothecarial solutions, the priest heals those who have done no evil (and sometimes can also be bribed). Some denizens of the same type are non-hostile, others not so much.

When combat does happen, it’s quick and dangerous. A knife drawn from a cloak to cut your throat. Games can end quickly by venturing into the wrong crowd.

My intention has always been to create places that are interesting to explore for their own sake - without the need of quest objectives or markers. From the start, I’m just dropping the player off on a dock and letting them explore the city in its entirety, without any form of gating or key-hunting.

This looks insanely fun. As the industry moves forward, procedurally-generated level design (and sometimes other modular elements) becomes more prominent. We’re telling a story about a time we played a game that perhaps no one else in the world experienced when playing due to the randomly generated game content. We anxiously await a chance to play Gloomworld!

Reblogged from mayorsora  38 notes

pinche-crossing:

Hey, I updated my dream address during the Cherry Blossom Festival! The colors now blend and it looks really great. I have zen parts, natural zones, modern plazas, and a grassy beaches! I hope you get an out fit before you explore! The outfits are located near the train station! The girl outfit is on the left and the male is on the right! There are many items to interact with, there are:

Tweeters
Pinwheels
Good-luck Rolls
Fireworks 
Hammers

Also, before you get an outfit please get a shovel because at the little island there is a prize! Just have fun and if you make a post, please, please, tag it as #Aiko-ka.

Dream address: 4500-4125-6386

Reblogged from mayorsora  23,324 notes

otlgaming:

ANIMAL CROSSING

Piper Thibodeau has illustrated some of the their favorite Animal Crossing memories as part of their theme a week series. Every week Piper chooses a theme and illustrates an image based on it ever day.

Personally, I’ve never been able to connect with Animal Crossing like some other people I know. Maybe that means I have no soul, I don’t know.

What I do know is that Animal Crossing: New Leaf is right around the corner and a certain fellow gamer is going to lose her mind from the anticipation of the release when she sees these illustrations.

Reblogged from katbaumann  3 notes

katbaumann:

And here we see the majestic Fury getting super drunk and yelling about the war times.

Another few sample pages I’ve made, these ones from Garth Ennis’ Punisher #55 script. I wanted to see how I would handle drawing a whole scene that takes place at one table in a bar. Pretty challenging for me, but I think it was a really good exercise!

(sorry for this plastered superhero’s poor choice of words on the final page)

Enjoy! - Kat

my friend, whose talent is in tandem with her beauty much to my joy and dismay, drew this!