I like well made games, and much of that banks on inclusion and intersectionality.


I'd love to play with you online (when I get the chance)
PSN: Uchlaraai
XBox One: a real wizerd
3DS: 0103-9717-4663


Current Games:
~Animal Crossing New Leaf (Lost, tragically lost)
~Fire Emblem: Awakening
~Ni No Kuni
~*Bravely Default Demo
-Titanfall
Reblogged from tinycartridge  49 notes

tinycartridge:

Don’t sleep on Siesta Fiesta

Siesta Fiesta takes one of the oldest, most iterated but least innovated genres in games, and makes something totally new out of it. And it does this in an upbeat, cute setting with a beautiful presentation that almost seems too graphically impressive for the 3DS. 

I didn’t pay much attention to this game before its release. I’m a big dummy, and I’m telling you now that you shouldn’t be like me.

Siesta Fiesta is basically a Breakout game with a simple twist that CHANGES EVERYTHING FOREVER: instead of requiring you to clear the whole screen to move to the next stage, each stage scrolls from left to right. The goal is not to break everything, but to break as much as you can to get a high score by the end of the stage - while still being careful to preserve your life.

The other twist is narrative, or at least worldbuilding: instead of a simple paddle and blocks, or a spaceship in Arkanoid’s case, your paddle is a bed, and it bounces a rolled-up snoozing kid around the screen, as he dreams of Fiestaville, I think?  

I mean, sure, why not. Let’s just hope this is the most fun you ever have slamming an unconscious person repeatedly into stone blocks.

The move from a single-screen game to a scrolling one makes a big difference: in Arkanoid, you have to carefully aim each shot to try to get into some rather annoying corners, watching helplessly as the ball gains momentum and shoots around the screen just missing the final brick over and over again. But in Siesta Fiesta, not only does it not matter if you miss a block or two, you are unable to fixate on it because the screen just moves on. It’s really nice not to have to worry about hitting every block, it turns out!

Even though it’s not as critical to aim precisely, it’s easier to do so anyway. Developer Mojo Bones got the controls just right, either with the circle pad or stylus, and added an extra bit of ball control: a “boost” button that lets you vary the momentum you give the ball upon each bounce. That way, you decide when you want to bounce the ball at super-speed up into the corner of the screen, and when you want a smaller shot to arc through a set of gates for bonus points. It’s a level of finesse rarely possible in block-breaking games.

Speaking of bonus gates, those are one element that allow you to build your score. Since you’re not simply trying to break every brick anymore, the challenge comes from breaking as many as possible, and hitting as many bonuses as possible, to increase score and earn a gold medal in every stage. And there’s a nice variety of bonus and gimmick blocks to keep the game interesting, from giant bricks to balloons to water blocks to bumpers.

This game was a total surprise. I hadn’t really been following it, I wasn’t sure what to expect from this genre in 2014, and it turned out to be awesome. It was a happy discovery for me, and I hope I can help other people make the same discovery.

BUY Nintendo 2DS & 3DS/XL, upcoming games
Reblogged from flatluigi  67 notes
Hey so I remember this being the page that was complaining so hard about Zero Suit Samus and was saying a bunch of immature bullshit each time you were proven wrong. What do you think of Captain Falcon's bulge and skin tight suit?

beesmygod:

are you seriously admitting that 4 months later you are still holding a grudge and care passionately about defending the high heels of a videogame character and have a mental shitlist of everyone who disagreed with you so you can periodically check up on them to try and tantrum over “reverse sexism”. go outside, you fucking dweeb.

e: like theres really nothing i can say to this, you have just owned yourself for me

Reblogged from bright-colors  181 notes

bright-colors:

Made Ashitaka cosplay outfits! When going through my DVD for screencaps I realized that his outfit actually goes through slight changes throughout the movie, so I couldn’t simply pick one. 1-6 are in chronological order of the film. Yakul Beau assisted me model them.

The 7th image just has some more example angles such as the small pouch at Ashitaka’s side (he keeps bowstrings in there). Note that for the 1st version a topknot wig or the female bun haircut are both fine. Naming the codes “Ashitaka” was blocked in the game because… well, look carefully at his name and you’ll see. Be sure to save the full size images, tumblr is being weird to the thumbnails with this post.

Reblogged from chai-tease  1,200 notes

chai-tease:

I made a simple little garden path for whoever’s interested! It has a rustic, viney, flowery feel to it. I’m not too experienced with making paths but it’s pretty cute for spring and I’ll probably edit it later when the flowers start to fall. But in the meantime, enjoy!

NEW EDIT:

I no longer have the petals version but it is available upon request. I have a darker grass version of the path that was requested. My Dream Address is 5700-2231-2225. Please visit! Thanks guys for your support ^u^ ❤️

Reblogged from hailjune  23 notes
hailjune:

My take on Bee’s (of Bee and Puppycat) sweater.
Additional Item Suggestions: pep-squad skirt or any white/pink bottoms, white stockings, mary janes or white patent shoes, lemon pack, bandages 

hailjune:

My take on Bee’s (of Bee and Puppycat) sweater.

Additional Item Suggestions: pep-squad skirt or any white/pink bottoms, white stockings, mary janes or white patent shoes, lemon pack, bandages